This can be used as a single use in many situations and it's still very powerful. Controlling your opponent's turn is very strong ability in modern format. Mindslaver: Alongside with Platinum Angel this is the card that makes this deck famous. 9 Pure sources (with oboro) for blue mana is meaning pretty little of mulligans. Island: I find 8 of basic islands to be sweet spot for this deck. It's much more powerful in Shoktroopa style of deck where it can be used for early engineeded explosives for any colour though. I think this land can be replaced with Island or Ghost Quarter or some land you find interesting, but I like one of these in my deck since luck is part of MTG in general. Gemstone Caverns: If you manage to start with this it's great! It loses card advantage, but most of the time it's worth it. Later on the game discarding this on Thirst for Knowledge feels just great. In tron decks, I think it's always great to play 4 of these. If it is Blue, Ruins or Tron it's pretty much always welcome when you need it. I think 1 on mainboard is still worth it.Įxpedition Map: Digging the lands you need in this deck is very powerful thing to have. Even without Chalice, overloaded Cyclonic rift is just very powerful spell. Just clear the board and put down chalice on the most annoying number. BUT when you have the Chalice of the Void in the hand and you can wait for it's overload. Play 4 of these almost in every cases.Ĭyclonic Rift: This is the card that most of the time is just bounce 1 nonland permanent for 2 mana. I can cast this with only one blue mana to just use the scry 2 in some cases and many times it's worth it. It can save your life so many times and SCRY 2 is amazing! You should never underestimate the power of scry, it's one of the most powerful mechanics in this game wich a lot of people dont seem to get. It's great!Ĭondescend: Oh boy! This is the reason that I just love to play the Mono U Tron! It's value in this deck is insane. Just so many decks have many 1mana cards and that is the reason I play these on mainboard. Merfolk can have hard time to play when there is Chalice on 1 or 2 mana. Affinity suffers a lot with Chalice on 0mana. Not being able to use Expedition Map while your opponent can't cast half of their deck is very good deal for us. Rest of the artifacts in this deck can be used too, but it's much more situational than these 2 artifacts.Ĭhalice of the Void: This card is great in my opinion, I would always run 2-4 of these in at least sideboard. Remember to note when you have Academy Ruins in your hand or play, you should not worry to discard mindslaver or Wurmcoil to Thirst for Knowledge so much anymore. Wurmcoil leaves tokens behind and casting Wurmcoil after Wurmcoil is devastating. Wurmcoil recycling is hard one for opponent to recover too. You need 12 mana to use this and you will basically win the game at that point. Academy Ruins maybe most notable combo is to use Mindslaver over and over again. It's one of the main components of this deck and I think it can't be replaced. WHAT DOES EACH OF THE CARDS MEAN IN THIS DECKĪcademy Ruins: This card is used to recycle our artifacts. Not as consistent as most of the tier 1 decks in modern. Diverse wincons.Ĭan handle landhate better than green variants of Tron-decks.Īggro can be hard to play against in game 1, but after sideboarding it's very pretty even. Very strong against most of the control/midrange decks in modern. Using Chalice of the void as great tool against many decks. This deck is pretty heavily leaning on Draw-go and casting instants early game. Other famous and GREAT player is shoktroopa, but I personally dont like his style of more aggressive deck as much. This deck is "Pierakor style" (find him on youtube as Pierakor), he is one of the best Mono U Tron players I know. To play this deck you must know your meta and really know what matters in magic and what doesn't. This deck is hard to play since it's pretty highly interactive. I would say this is good tier 2 deck and has possibility to win big tournament someday.įun deck to play, and it's always underestimated. Not the most competitive deck (because it's not super consistant like tier 1 decks), but can easily beat all of the decks in modern. Great control with some nicest finishers in all of the magic.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |